Dot net interview questions,tips
  
Dot Net - .Net Basic , Framework and   Advanced 
 |   
1 . What is .NET?  
 |   
.NET is a   general-purpose software development platform, similar to Java. At its core   is a virtual machine that turns intermediate language (IL) into machine code.   High-level language compilers for C#, VB.NET and C++ are provided to turn   source code into IL. C# is a new programming language, very similar to Java.   An extensive class library is included, featuring all the functionality one   might expect from a contempory development platform - windows GUI development   (Windows Forms), database access (ADO.NET), web development (ASP.NET), web   services, XML etc 
See also Microsoft's definition  |   
2 . When was .NET announced?  
 |   
Bill Gates   delivered a keynote at Forum 2000, held June 22, 2000, outlining the .NET   'vision'. The July 2000 PDC had a number of sessions on .NET technology, and   delegates were given CDs containing a pre-release version of the .NET   framework/SDK and Visual Studio.NET. 
 |   
3 . What versions of .NET are there?  
 |   
The final versions   of the 1.0 SDK and runtime were made publicly available around &6pm PST   on 15-Jan-2002. At the same time, the final version of Visual Studio.NET was   made available to MSDN subscribers. 
.NET 1.1 was   released in April 2003, and was mostly bug fixes for 1.0. 
.NET 2.0 was   released to MSDN subscribers in late October 2005, and was officially   launched in early November. 
 |   
4 . What operating systems does the .NET Framework run on?  
 |   
The runtime   supports Windows Server 2003, Windows XP, Windows 2000, NT4 SP6a and Windows   ME/98. Windows 95 is not supported. Some parts of the framework do not work   on all platforms - for example, ASP.NET is only supported on XP and Windows   2000/2003. Windows 98/ME cannot be used for development 
IIS is not supported on Windows XP Home Edition, and so cannot be used to host ASP.NET. However, the ASP.NET Web Matrix web server does run on XP Home 
The .NET Compact Framework is a version of   the .NET Framework for mobile devices, running Windows CE or Windows Mobile. 
 |   
5 . What tools can I use to develop .NET applications?  
 |   
There are a number   of tools, described here in ascending order of cost: 
·           The .NET Framework SDK is free and   includes command-line compilers for C++, C#, and VB.NET and various other   utilities to aid development.  
·           Microsoft Visual   Studio Express   editions are cut-down versions of Visual Studio, for hobbyist or novice   developers.There are different versions for C#, VB, web development etc.   Originally the plan was to charge $49, but MS has decided to offer them as   free downloads instead, at least until November 2006.  
·           At the top end of the price range are the Microsoft Visual   Studio Team Edition for Software Developers 2005 with MSDN Premium and Team Suite editions.  
 |   
6 . Why did they call it .NET?  
 |   
I don't know what   they were thinking. They certainly weren't thinking of people using search   tools. It's meaningless marketing nonsense. 
 |   
7 . What is the CLI? Is it the same as the CLR?  
 |   
The CLI (Common   Language Infrastructure) is the definiton of the fundamentals of the .NET   framework - the Common Type System (CTS), metadata, the Virtual Execution   Environment (VES) and its use of intermediate language (IL), and the support   of multiple programming languages via the Common Language Specification   (CLS). The CLI is documented through ECMA - see http://msdn.microsoft.com/net/ecma/ for more details. 
The CLR (Common Language Runtime) is Microsoft's primary implementation of the CLI. Microsoft   also have a shared source implementation known as ROTOR, for educational purposes, as well   as the .NET Compact Framework for mobile   devices. Non-Microsoft CLI implementations include Mono   and DotGNU Portable.NET. 
 |   
8 . What is IL?  
 |   
IL = Intermediate   Language. Also known as MSIL (Microsoft Intermediate Language) or CIL (Common   Intermediate Language). All .NET source code (of any language) is compiled to   IL during development. The IL is then converted to machine code at the point   where the software is installed, or (more commonly) at run-time by a   Just-In-Time (JIT) compiler. 
 |   
9 . What is C#?  
 |   
C# is a new   language designed by Microsoft to work with the .NET framework. In their   "Introduction to C#" whitepaper, Microsoft describe C# as follows: 
"C# is a   simple, modern, object oriented, and type-safe   programming language derived from C and C++. C# (pronounced “C sharp”) is   firmly planted in the C and C++ family tree of languages, and will   immediately be familiar to C and C++ programmers. C# aims to combine the high   productivity of Visual Basic and the raw power of C++." 
Substitute 'Java'   for 'C#' in the quote above, and you'll see that the statement still works   pretty well :-). 
 |   
10 . What does 'managed' mean in the .NET context?  
 |   
The term 'managed'   is the cause of much confusion. It is used in various places within .NET,   meaning slightly different things. 
Managed code: The .NET framework provides   several core run-time services to the programs that run within it - for   example exception handling and security. For these services to work, the code   must provide a minimum level of information to the runtime. Such code is   called managed code.  
Managed classes: This is usually referred to in   the context of Managed Extensions (ME) for C++. When using ME C++, a class   can be marked with the __gc keyword. As the name suggests, this means that   the memory for instances of the class is managed by the garbage collector,   but it also means more than that. The class becomes a fully paid-up member of   the .NET community with the benefits and restrictions that brings. An example   of a benefit is proper interop with classes written in other languages - for   example, a managed C++ class can inherit from a VB class. An example of a   restriction is that a managed class can only inherit from one base class. 
>  
 |   
11 . What is an assembly?  
 |   
An assembly is   sometimes described as a logical .EXE or .DLL, and can be an application (with a main entry point) or   a library. An assembly   consists of one or more files (dlls, exes, html files etc), and represents a   group of resources, type definitions, and implementations of those types. An   assembly may also contain references to other assemblies. These resources,   types and references are described in a block of data called a manifest. The manifest is part of the   assembly, thus making the assembly self-describing. 
An important aspect   of assemblies is that they are part of the identity of a type. The identity   of a type is the assembly that houses it combined with the type name. This   means, for example, that if assembly A exports a type called T, and assembly   B exports a type called T, the .NET runtime sees these as two completely   different types. Furthermore, don't get confused between assemblies and   namespaces - namespaces are merely a hierarchical way of organising type   names. To the runtime, type names are type names, regardless of whether   namespaces are used to organise the names. It's the assembly plus the   typename (regardless of whether the type name belongs to a namespace) that   uniquely indentifies a type to the runtime. 
Assemblies are also   important in .NET with respect to security - many of the security   restrictions are enforced at the assembly boundary. 
Finally, assemblies   are the unit of versioning in .NET - more on this below.  
 |   
12 . How can I produce an assembly?  
 |   
The simplest way to   produce an assembly is directly from a .NET compiler. For example, the   following C# program: 
  public class CTest 
{ public CTest() { System.Console.WriteLine( "Hello from CTest" ); } } 
can be compiled   into a library assembly (dll) like this: 
    csc /t:library ctest.cs 
You can then view   the contents of the assembly by running the "IL Disassembler" tool   that comes with the .NET SDK. 
Alternatively you   can compile your source into modules, and then combine the modules into an   assembly using the assembly linker (al.exe). For the C# compiler, the   /target:module switch is used to generate a module instead of an assembly. 
 |   
13 . What is the difference between a private assembly and a   shared assembly?  
 |   
The terms 'private'   and 'shared' refer to how an assembly is deployed, not any intrinsic   attributes of the assembly.  
A private assembly   is normally used by a single application, and is stored in the application's   directory, or a sub-directory beneath. A shared assembly is intended to be   used by multiple applications, and is normally stored in the global assembly   cache (GAC), which is a central repository for assemblies. (A shared assembly   can also be stored outside the GAC, in which case each application must be   pointed to its location via a codebase entry in the application's   configuration file.) The main advantage of deploying assemblies to the GAC is   that the GAC can support multiple versions of the same assembly side-by-side.    
Assemblies deployed   to the GAC must be strong-named. Outside the GAC, strong-naming is optional. 
 |   
14 . How do assemblies find each other?  
 |   
By searching   directory paths. There are several factors that can affect the path (such as   the AppDomain host, and application configuration files), but for weakly   named assemblies the search path is normally the application's directory and   its sub-directories. For strongly named assemblies, the search path is the   GAC followed by the private assembly path. 
 |   
15 . How does assembly versioning work?  
 |   
An assembly has a   version number consisting of four parts, e.g. 1.0.350.1. These are typically   interpreted as Major.Minor.Build.Revision, but this is just a   convention.& 
The CLR applies no   version constraints on weakly named assemblies, so the assembly version has   no real significance. 
For strongly named   assemblies, the version of a referenced assembly is stored in the referring   assembly, and by default only this exact version will be loaded at run-time.   If the exact version is not available, the referring assembly will fail to   load. It is possible to override this behaviour in the config file for the   referring assembly - references to a single version or a range of versions of   the referenced assembly can be redirected to a specific version. For example,   versions 1.0.0.0 to 2.0.0.0 can be redirected to version 3.0.125.3. However   note that there is no way to specify a range of versions to be redirected to. Publisher policy files offer an   alternative mechanism for redirecting to a different version for assemblies   deployed to the GAC - a publisher policy file allows the publisher of the   assembly to redirect all   applications to a new version of an assembly in one operation, rather than   having to modify all of the application configuration files. 
The restrictions on   version policy for strongly named assemblies can cause problems when   providing patches or 'hot fixes' for individual assemblies within an   application. To avoid having to deploy config file changes or publisher   policy files along with the hot fix, it makes sense to reuse the same   assembly version for the hot fix. If desired, the assemblies can be   distinguised by altering the assembly file   version, which is not used at all by the CLR for applying version policy. For   more discussion, see Suzanne Cook's When to Change   File/Assembly Versions blog entry. 
Note that the   versioning of strongly named assemblies applies whether the assemblies are   deployed privately or to the GAC. 
 |   
16 . How can I develop an application that automatically   updates itself from the web?  
 |   
17 . What is an application domain?  
 |   
An AppDomain can be   thought of as a lightweight process. Multiple AppDomains can exist inside a   Win32 process. The primary purpose of the AppDomain is to isolate applications   from each other, and so it is particularly useful in hosting scenarios such   as ASP.NET. An AppDomain can be destroyed by the host without affecting other   AppDomains in the process. 
Win32 processes   provide isolation by having distinct memory address spaces. This is   effective, but expensive. The .NET runtime enforces AppDomain isolation by   keeping control over the use of memory - all memory in the AppDomain is   managed by the .NET runtime, so the runtime can ensure that AppDomains do not   access each other's memory. 
One non-obvious use   of AppDomains is for unloading types. Currently the only way to unload a .NET   type is to destroy the AppDomain it is loaded into. This is particularly   useful if you create and destroy types on-the-fly via reflection. 
 |   
18 . Can I write my own .NET host?  
 |   
Yes.   For an example of how to do this, take a look at the source for the dm.net   moniker developed by Jason Whittington and Don Box. There is also a code   sample in the .NET SDK called CorHost.  
 |   
19 . What is garbage collection?  
 |   
Garbage collection   is a heap-management strategy where a run-time component takes responsibility   for managing the lifetime of the memory used by objects. This concept is not   new to .NET - Java and many other languages/runtimes have used garbage   collection for some time.  
 |   
20 . Is it true that objects don't always get destroyed   immediately when the last reference goes away?  
 |   
Yes. The garbage   collector offers no guarantees about the time when an object will be   destroyed and its memory reclaimed.& 
There was an interesting thread on the DOTNET   list, started by Chris Sells, about the implications of non-deterministic   destruction of objects in C#. In October 2000, Microsoft's Brian Harry posted   a lengthy analysis of the problem.   Chris Sells' response to Brian's posting   is here 
 |   
21 . Why doesn't the .NET runtime offer deterministic   destruction?  
 |   
Because of the   garbage collection algorithm. The .NET garbage collector works by   periodically running through a list of all the objects that are currently   being referenced by an application. All the objects that it doesn't find   during this search are ready to be destroyed and the memory reclaimed. The   implication of this algorithm is that the runtime doesn't get notified   immediately when the final reference on an object goes away - it only finds   out during the next 'sweep' of the heap 
Futhermore, this   type of algorithm works best by performing the garbage collection sweep as   rarely as possible. Normally heap exhaustion is the trigger for a collection   sweep. 
 |   
22 . Is the lack of deterministic destruction in .NET a   problem?  
 |   
It's certainly an   issue that affects component design. If you have objects that maintain   expensive or scarce resources (e.g. database locks), you need to provide some   way to tell the object to release the resource when it is done. Microsoft   recommend that you provide a method called Dispose() for this purpose. However, this causes problems   for distributed objects - in a distributed   system who calls the Dispose() method? Some form of reference-counting or   ownership-management mechanism is needed to handle distributed objects -   unfortunately the runtime offers no help with this 
 |   
23 . Should I implement Finalize on my class? Should I   implement IDisposable?  
 |   
This issue is a   little more complex than it first appears. There are really two categories of   class that require deterministic destruction - the first category manipulate   unmanaged types directly, whereas the second category manipulate managed types that require deterministic   destruction. An example of the first category is a class with an IntPtr   member representing an OS file handle. An example of the second category is a   class with a System.IO.FileStream member 
For the first   category, it makes sense to implement IDisposable and override Finalize. This allows the   object user to 'do the right thing' by calling Dispose, but also provides a   fallback of freeing the unmanaged resource in the Finalizer, should the   calling code fail in its duty. However this logic does not apply to the   second category of class, with only managed resources. In this case   implementing Finalize is pointless, as managed member objects cannot be   accessed in the Finalizer. This is because there is no guarantee about the   ordering of Finalizer execution. So only the Dispose method should be   implemented. (If you think about it, it doesn't really make sense to call   Dispose on member objects from a Finalizer anyway, as the member object's   Finalizer will do the required cleanup.) 
For classes that   need to implement IDisposable and   override Finalize, see Microsoft's documented pattern. 
Note that some   developers argue that implementing a Finalizer is always a bad idea, as it   hides a bug in your code (i.e. the lack of a Dispose call). A less radical   approach is to implement Finalize but include a Debug.Assert at the start,   thus signalling the problem in developer builds but allowing the cleanup to   occur in release builds. 
 |   
24 . Do I have any control over the garbage collection   algorithm?  
 |   
A little. For   example the System.GC class exposes a Collect method, which forces the   garbage collector to collect all unreferenced objects immediately 
Also there is a gcConcurrent setting that can be specified   via the application configuration file. This specifies whether or not the   garbage collector performs some of its collection activities on a separate   thread. The setting only applies on multi-processor machines, and defaults to   true. 
 |   
25 . How can I find out what the garbage collector is doing?  
 |   
Lots of interesting   statistics are exported from the .NET runtime via the '.NET CLR xxx'   performance counters. Use Performance Monitor to view them 
 |   
26 . What is the lapsed listener problem?  
 |   
The lapsed listener   problem is one of the primary causes of leaks in .NET applications. It occurs   when a subscriber (or 'listener') signs up for a publisher's event, but fails   to unsubscribe. The failure to unsubscribe means that the publisher maintains   a reference to the subscriber as long as the publisher is alive. For some   publishers, this may be the duration of the application 
This situation   causes two problems. The obvious problem is the leakage of the subscriber   object. The other problem is the performance degredation due to the publisher   sending redundant notifications to 'zombie' subscribers. 
There are at least   a couple of solutions to the problem. The simplest is to make sure the   subscriber is unsubscribed from the publisher, typically by adding an   Unsubscribe() method to the subscriber. Another solution, documented here by Shawn Van Ness,   is to change the publisher to use weak references in its subscriber list. 
 |   
Serialization is   the process of converting an object into a stream of bytes. Deserialization   is the opposite process, i.e. creating an object from a stream of bytes.   Serialization/Deserialization is mostly used to transport objects (e.g.   during remoting), or to persist objects (e.g. to a file or database). 
 |   
28 . Does the .NET Framework have in-built support for   serialization?  
 |   
There are two   separate mechanisms provided by the .NET class library - XmlSerializer and   SoapFormatter/BinaryFormatter. Microsoft uses XmlSerializer for Web Services,   and SoapFormatter/BinaryFormatter for remoting. Both are available for use in   your own code 
 |   
29 . I want to serialize instances of my class. Should I use   XmlSerializer, SoapFormatter or BinaryFormatter?  
 |   
It depends.   XmlSerializer has severe limitations such as the requirement that the target   class has a parameterless constructor, and only public read/write properties   and fields can be serialized. However, on the plus side, XmlSerializer has   good support for customising the XML document that is produced or consumed.   XmlSerializer's features mean that it is most suitable for cross-platform   work, or for constructing objects from existing XML documents 
SoapFormatter and   BinaryFormatter have fewer limitations than XmlSerializer. They can serialize   private fields, for example. However they both require that the target class   be marked with the [Serializable] attribute, so like XmlSerializer the class   needs to be written with serialization in mind. Also there are some quirks to   watch out for - for example on deserialization the constructor of the new   object is not invoked. 
The choice between   SoapFormatter and BinaryFormatter depends on the application. BinaryFormatter   makes sense where both serialization and deserialization will be performed on   the .NET platform and where performance is important. SoapFormatter generally   makes more sense in all other cases, for ease of debugging if nothing else. 
 |   
30 . Can I customise the serialization process?  
 |   
Yes. XmlSerializer   supports a range of attributes that can be used to configure serialization   for a particular class. For example, a field or property can be marked with   the [XmlIgnore] attribute to exclude it from serialization. Another example   is the [XmlElement] attribute, which can be used to specify the XML element   name to be used for a particular property or field. 
Serialization via   SoapFormatter/BinaryFormatter can also be controlled to some extent by   attributes. For example, the [NonSerialized] attribute is the equivalent of   XmlSerializer's [XmlIgnore] attribute. Ultimate control of the serialization   process can be acheived by implementing the the ISerializable interface on   the class whose instances are to be serialized. 
>  
 |   
31 . Why is XmlSerializer so slow?  
 |   
There is a   once-per-process-per-type overhead with XmlSerializer. So the first time you   serialize or deserialize an object of a given type in an application, there   is a significant delay. This normally doesn't matter, but it may mean, for   example, that XmlSerializer is a poor choice for loading configuration   settings during startup of a GUI application 
 |   
32 . Why do I get errors when I try to serialize a Hashtable?  
 |   
XmlSerializer will   refuse to serialize instances of any class that implements IDictionary, e.g.   Hashtable. SoapFormatter and BinaryFormatter do not have this restriction. 
 |   
33 . XmlSerializer is throwing a generic "There was an   error reflecting MyClass" error. How do I find out what the problem is?  
 |   
Look at the   InnerException property of the exception that is thrown to get a more   specific error message 
 |   
34 . What are attributes?  
 |   
There are at least   two types of .NET attribute. The first type I will refer to as a metadata attribute - it allows some data   to be attached to a class or method. This data becomes part of the metadata   for the class, and (like other class metadata) can be accessed via   reflection. An example of a metadata attribute is [serializable], which can   be attached to a class and means that instances of the class can be   serialized. 
      [serializable] public class CTest {} 
The   other type of attribute is a context   attribute. Context attributes use a similar syntax to metadata attributes but   they are fundamentally different. Context attributes provide an interception   mechanism whereby instance activation and method calls can be pre- and/or   post-processed. If you have encountered Keith Brown's universal delegator   you'll be familiar with this idea.  
 |   
35 . What is Code Access Security (CAS)?  
 |   
CAS is the part of the .NET   security model that determines whether or not code is allowed to run, and   what resources it can use when it is running. For example, it is CAS that   will prevent a .NET web applet from formatting your hard disk. 
 |   
36 . How does CAS work?  
 |   
The CAS security policy   revolves around two key concepts - code groups and permissions. Each .NET   assembly is a member of a particular code group, and each code group is   granted the permissions specified in a named   permission set. 
For example, using the default   security policy, a control downloaded from a web site belongs to the 'Zone -   Internet' code group, which adheres to the permissions defined by the   'Internet' named permission set. (Naturally the 'Internet' named permission   set represents a very restrictive range of permissions.) 
 |   
37 . I'm having some trouble with CAS. How can I troubleshoot   the problem?  
 |   
Caspol has a couple of options   that might help. First, you can ask caspol to tell you what code group an   assembly belongs to, using caspol -rsg. Similarly, you can ask what   permissions are being applied to a particular assembly using caspol -rsp 
 |   
38 . I can't be bothered with CAS. Can I turn it off?  
 |   
Yes, as long as you are an   administrator. Just run: 
 caspol -s off 
 |   
39 . Can I look at the IL for an assembly?  
 |   
Yes. MS supply a   tool called Ildasm that can be used to view the metadata and IL for an   assembly. 
 |   
40 . Can source code be reverse-engineered from IL?  
 |   
Yes, it is often relatively   straightforward to regenerate high-level source from IL. Lutz Roeder's Reflector does a very good job of   turning IL into C# or VB.NET. 
 |   
41 . How can I stop my code being reverse-engineered from IL?  
 |   
You can buy an IL obfuscation   tool. These tools work by 'optimising' the IL in such a way that   reverse-engineering becomes much more difficult 
Of course if you   are writing web services then reverse-engineering is not a problem as clients   do not have access to your IL. 
 |   
42 . Can I write IL programs directly?  
 |   
Yes. Peter Drayton   posted this simple example to the DOTNET mailing list: 
.assembly MyAssembly {} .class MyApp { .method static void Main() { .entrypoint ldstr "Hello, IL!" call void System.Console::WriteLine(class System.Object) ret } } Just put this into a file called hello.il, and then run ilasm hello.il. An exe assembly will be generated.  |   
43 . Can I do things in IL that I can't do in C#?  
 |   
Yes. A couple of   simple examples are that you can throw exceptions that are not derived from   System.Exception, and you can have non-zero-based arrays. 
 |   
44 . Does .NET replace COM?  
 |   
This subject causes   a lot of controversy, as you'll see if you read the mailing list archives.   Take a look at the following two threads: 
http://discuss.develop.com/archives/wa.exe?A2=ind0007&L=DOTNET&D=0&P=68241 http://discuss.develop.com/archives/wa.exe?A2=ind0007&L=DOTNET&P=R60761 The bottom line is that .NET has its own mechanisms for type interaction, and they don't use COM. No IUnknown, no IDL, no typelibs, no registry-based activation. This is mostly good, as a lot of COM was ugly. Generally speaking, .NET allows you to package and use components in a similar way to COM, but makes the whole thing a bit easier.  |   
45 . Is DCOM dead?  
 |   
Pretty much, for   .NET developers. The .NET Framework has a new remoting model which is not   based on DCOM. DCOM was pretty much dead anyway, once firewalls became   widespread and Microsoft got SOAP fever. Of course DCOM will still be used in   interop scenarios.  
 |   
46 . Is COM+ dead?  
 |   
Not immediately.   The approach for .NET 1.0 was to provide access to the existing COM+ services   (through an interop layer) rather than replace the services with native .NET   ones. Various tools and attributes were provided to make this as painless as   possible. Over time it is expected that interop will become more seamless -   this may mean that some services become a core part of the CLR, and/or it may   mean that some services will be rewritten as managed code which runs on top   of the CLR. 
For more on this topic, search for postings by Joe Long in the archives - Joe is the MS group manager for COM+. Start with this message: http://discuss.develop.com/archives/wa.exe?A2=ind0007&L=DOTNET&P=R68370  |   
47 . Can I use COM components from .NET programs?  
 |   
Yes. COM components   are accessed from the .NET runtime via a Runtime Callable Wrapper (RCW). This   wrapper turns the COM interfaces exposed by the COM component into   .NET-compatible interfaces. For oleautomation interfaces, the RCW can be   generated automatically from a type library. For non-oleautomation   interfaces, it may be necessary to develop a custom RCW which manually maps   the types exposed by the COM interface to .NET-compatible types. 
 |   
48 . Can I use .NET components from COM programs?  
 |   
Yes. .NET   components are accessed from COM via a COM Callable Wrapper (CCW). This is   similar to a RCW (see previous question), but works in the opposite   direction. Again, if the wrapper cannot be automatically generated by the   .NET development tools, or if the automatic behaviour is not desirable, a   custom CCW can be developed. Also, for COM to 'see' the .NET component, the   .NET component must be registered in the registry. 
 |   
49 . Is ATL redundant in the .NET world?  
 |   
Yes. ATL will   continue to be valuable for writing COM components for some time, but it has   no place in the .NET world. 
 |   
50 . How do I spawn a thread?  
 |   
Create an instance   of a System.Threading.Thread object, passing it an instance of a ThreadStart   delegate that will be executed on the new thread. For example: 
class MyThread { public MyThread( string initData ) { m_data = initData; m_thread = new Thread( new ThreadStart(ThreadMain) ); m_thread.Start(); } 
          // ThreadMain() is executed on the new thread. 
private void ThreadMain() { Console.WriteLine( m_data ); } 
          public void WaitUntilFinished() 
{ m_thread.Join(); } 
          private Thread m_thread; 
private string m_data; } In this case creating an instance of the MyThread class is sufficient to spawn the thread and execute the MyThread.ThreadMain() method: MyThread t = new MyThread( "Hello, world." ); t.WaitUntilFinished(); 
>  
 |   
51 . How do I stop a thread?  
 |   
There are several   options. First, you can use your own communication mechanism to tell the   ThreadStart method to finish. Alternatively the Thread class has in-built   support for instructing the thread to stop. The two principle methods are   Thread.Interrupt() and Thread.Abort(). The former will cause a   ThreadInterruptedException to be thrown on the thread when it next goes into   a WaitJoinSleep state. In other words, Thread.Interrupt is a polite way of   asking the thread to stop when it is no longer doing any useful work. In   contrast, Thread.Abort() throws a ThreadAbortException regardless of what the   thread is doing. Furthermore, the ThreadAbortException cannot normally be   caught (though the ThreadStart's finally method will be executed).   Thread.Abort() is a heavy-handed mechanism which should not normally be   required. 
 |   
52 . How do I use the thread pool?  
 |   
By passing an   instance of a WaitCallback delegate to the ThreadPool.QueueUserWorkItem()   method 
class CApp { static void Main() { string s = "Hello, World"; ThreadPool.QueueUserWorkItem( new WaitCallback( DoWork ), s ); Thread.Sleep( 1000 ); // Give time for work item to be executed } 
          // DoWork is executed on a thread from the thread pool. 
static void DoWork( object state ) { Console.WriteLine( state ); } }  |   
53 . How do I know when my thread pool work item has   completed?  
 |   
There is no way to   query the thread pool for this information. You must put code into the   WaitCallback method to signal that it has completed. Events are useful for   this. 
 |   
54 . Should I use ReaderWriterLock instead of   Monitor.Enter/Exit?  
 |   
Maybe, but be   careful. ReaderWriterLock is used to allow multiple threads to read from a   data source, while still granting exclusive access to a single writer thread.   This makes sense for data access that is mostly read-only, but there are some   caveats. First, ReaderWriterLock is relatively poor performing compared to   Monitor.Enter/Exit, which offsets some of the benefits. Second, you need to   be very sure that the data structures you are accessing fully support   multithreaded read access. Finally, there is apparently a bug in the v1.1   ReaderWriterLock that can cause starvation for writers when there are a large   number of readers.  
Ian Griffiths has some interesting discussion on ReaderWriterLock here and here.  |   
55 . Tracing . Is there built-in support for tracing/logging?  
 |   
Yes, in the   System.Diagnostics namespace. There are two main classes that deal with   tracing - Debug and Trace. They both work in a similar way - the difference   is that tracing from the Debug class only works in builds that have the DEBUG   symbol defined, whereas tracing from the Trace class only works in builds   that have the TRACE symbol defined. Typically this means that you should use   System.Diagnostics.Trace.WriteLine for tracing that you want to work in debug   and release builds, and System.Diagnostics.Debug.WriteLine for tracing that   you want to work only in debug builds. 
 |   
56 . Can I redirect tracing to a file?  
 |   
Yes. The Debug and   Trace classes both have a Listeners property, which is a collection of sinks   that receive the tracing that you send via Debug.WriteLine and   Trace.WriteLine respectively. By default the Listeners collection contains a   single sink, which is an instance of the DefaultTraceListener class. This   sends output to the Win32 OutputDebugString() function and also the   System.Diagnostics.Debugger.Log() method. This is useful when debugging, but   if you're trying to trace a problem at a customer site, redirecting the   output to a file is more appropriate. Fortunately, the   TextWriterTraceListener class is provided for this purpose. 
Here's how to use the TextWriterTraceListener class to redirect Trace output to a file: Trace.Listeners.Clear(); FileStream fs = new FileStream( @"c:\log.txt", FileMode.Create, FileAccess.Write ); Trace.Listeners.Add( new TextWriterTraceListener( fs ) ); 
      Trace.WriteLine( @"This will be writen to c:\log.txt!" ); 
Trace.Flush(); Note the use of Trace.Listeners.Clear() to remove the default listener. If you don't do this, the output will go to the file and OutputDebugString(). Typically this is not what you want, because OutputDebugString() imposes a big performance hit.  |   
57 . Can I customise the trace output?  
 |   
Yes. You can write   your own TraceListener-derived class, and direct all output through it.   Here's a simple example, which derives from TextWriterTraceListener (and   therefore has in-built support for writing to files, as shown above) and adds   timing information and the thread ID for each trace line: 
class MyListener : TextWriterTraceListener { public MyListener( Stream s ) : base(s) { } 
          public override void WriteLine( string s ) 
{ Writer.WriteLine( "{0:D8} [{1:D4}] {2}", Environment.TickCount - m_startTickCount, AppDomain.GetCurrentThreadId(), s ); } 
          protected int m_startTickCount = Environment.TickCount; 
} (Note that this implementation is not complete - the TraceListener.Write method is not overridden for example.) The beauty of this approach is that when an instance of MyListener is added to the Trace.Listeners collection, all calls to Trace.WriteLine() go through MyListener, including calls made by referenced assemblies that know nothing about the MyListener class.  |   
58 . Are there any third party logging components available?  
 |   
Log4net is a port   of the established log4j Java logging component. 
 |   
59 . Miscellaneous . How does .NET remoting work?  
 |   
.NET remoting   involves sending messages along channels. Two of the standard channels are   HTTP and TCP. TCP is intended for LANs only - HTTP can be used for LANs or   WANs (internet). 
Support is provided for multiple message serializarion formats. Examples are SOAP (XML-based) and binary. By default, the HTTP channel uses SOAP (via the .NET runtime Serialization SOAP Formatter), and the TCP channel uses binary (via the .NET runtime Serialization Binary Formatter). But either channel can use either serialization format. There are a number of styles of remote access: • SingleCall. Each incoming request from a client is serviced by a new object. The object is thrown away when the request has finished. • Singleton. All incoming requests from clients are processed by a single server object. • Client-activated object. This is the old stateful (D)COM model whereby the client receives a reference to the remote object and holds that reference (thus keeping the remote object alive) until it is finished with it. Distributed garbage collection of objects is managed by a system called 'leased based lifetime'. Each object has a lease time, and when that time expires the object is disconnected from the .NET runtime remoting infrastructure. Objects have a default renew time - the lease is renewed when a successful call is made from the client to the object. The client can also explicitly renew the lease. If you're interested in using XML-RPC as an alternative to SOAP, take a look at Charles Cook's XML-RPC.Net.  |   
60 . How can I get at the Win32 API from a .NET program?  
 |   
Use P/Invoke. This   uses similar technology to COM Interop, but is used to access static DLL   entry points instead of COM objects. Here is an example of C# calling the   Win32 MessageBox function: 
using System; using System.Runtime.InteropServices; 
      class MainApp  
{ [DllImport("user32.dll", EntryPoint="MessageBox", SetLastError=true, CharSet=CharSet.Auto)] public static extern int MessageBox(int hWnd, String strMessage, String strCaption, uint uiType); public static void Main() { MessageBox( 0, "Hello, this is PInvoke in operation!", ".NET", 0 ); } } Pinvoke.net is a great resource for off-the-shelf P/Invoke signatures.  |   
61 . How do I write to the application configuration file at   runtime?  
 |   
62 . What is the difference between an event and a delegate?  
 |   
An event is just a   wrapper for a multicast delegate. Adding a public event to a class is almost   the same as adding a public multicast delegate field. In both cases,   subscriber objects can register for notifications, and in both cases the   publisher object can send notifications to the subscribers. However, a public   multicast delegate has the undesirable property that external objects can   invoke the delegate, something we'd normally want to restrict to the   publisher. Hence events - an event adds public methods to the containing   class to add and remove receivers, but does not make the invocation mechanism   public.  
See this post by Julien Couvreur for more discussion.  |   
63 . What size is a .NET object?  
 |   
Each instance of a   reference type has two fields maintained by the runtime - a method table   pointer and a sync block. These are 4 bytes each on a 32-bit system, making a   total of 8 bytes per object overhead. Obviously the instance data for the   type must be added to this to get the overall size of the object. So, for   example, instances of the following class are 12 bytes each: 
class MyInt { ... private int x; } However, note that with the current implementation of the CLR there seems to be a minimum object size of 12 bytes, even for classes with no data (e.g. System.Object). Values types have no equivalent overhead.  |   
64 . Will my .NET app run on 64-bit Windows?  
 |   
64-bit (x64)   versions of Windows support both 32-bit and 64-bit processes, and   corresponding 32-bit and 64-bit versions of .NET 2.0. (.NET 1.1 is 32-bit   only). 
.NET 1.x apps automatically run as 32-bit processes on 64-bit Windows. .NET 2.0 apps can either run as 32-bit processes or as 64-bit processes. The OS decides which to use based on the PE header of the executable. The flags in the PE header are controlled via the compiler /platform switch, which allows the target of the app to be specified as 'x86', 'x64' or 'any cpu'. Normally you specify 'any cpu', and your app will run as 32-bit on 32-bit Windows and 64-bit on 64-bit Windows. However if you have some 32-bit native code in your app (loaded via COM interop, for example), you will need to specify 'x86', which will force 64-bit Windows to load your app in a 32-bit process. You can also tweak the 32-bit flag in the PE header using the SDK corflags utility. Some more explanation here: http://blogs.msdn.com/gauravseth/archive/2006/03/07/545104.aspx http://blogs.msdn.com/joshwil/archive/2005/04/08/406567.aspx http://msdn.microsoft.com/netframework/programming/64bit/gettingstarted/  |   
65 . What is reflection?  
 |   
All .NET compilers   produce metadata about the types defined in the modules they produce. This   metadata is packaged along with the module (modules in turn are packaged   together in assemblies), and can be accessed by a mechanism called   reflection. The System.Reflection namespace contains classes that can be used   to interrogate the types for a module/assembly. 
Using reflection to access .NET metadata is very similar to using ITypeLib/ITypeInfo to access type library data in COM, and it is used for similar purposes - e.g. determining data type sizes for marshaling data across context/process/machine boundaries. Reflection can also be used to dynamically invoke methods (see System.Type.InvokeMember), or even create types dynamically at run-time (see System.Reflection.Emit.TypeBuilder).  |   
66 . .NET 2.0 What are the new features of .NET 2.0?  
 |   
Generics, anonymous   methods, partial classes, iterators, property visibility (separate visibility   for get and set) and static classes. See http://msdn.microsoft.com/msdnmag/issues/04/05/C20/default.aspx for more   information about these features. 
 |   
67 . What are the new 2.0 features useful for?  
 |   
Generics are useful   for writing efficient type-independent code, particularly where the types   might include value types. The obvious application is container classes, and   the .NET 2.0 class library includes a suite of generic container classes in   the System.Collections.Generic namespace. Here's a simple example of a   generic container class being used: 
List<int> myList = new List<int>(); myList.Add( 10 ); Anonymous methods reduce the amount of code you have to write when using delegates, and are therefore especially useful for GUI programming. Here's an example AppDomain.CurrentDomain.ProcessExit += delegate { Console.WriteLine("Process ending ..."); }; Partial classes is a useful feature for separating machine-generated code from hand-written code in the same class, and will therefore be heavily used by development tools such as Visual Studio. Iterators reduce the amount of code you need to write to implement IEnumerable/IEnumerator. Here's some sample code: static void Main() { RandomEnumerator re = new RandomEnumerator( 5 ); foreach( double r in re ) Console.WriteLine( r ); Console.Read(); } 
      class RandomEnumerator : IEnumerable<double> 
{ public RandomEnumerator(int size) { m_size = size; } 
          public IEnumerator<double> GetEnumerator() 
{ Random rand = new Random(); for( int i=0; i < m_size; i++ ) yield return rand.NextDouble(); } 
          int m_size = 0; 
} The use of 'yield return' is rather strange at first sight. It effectively synthethises an implementation of IEnumerator, something we had to do manually in .NET 1.x.  |   
68 . What's the problem with .NET generics?  
 |   
.NET generics work   great for container classes. But what about other uses? Well, it turns out   that .NET generics have a major limitation - they require the type parameter   to be constrained. For example, you cannot do this: 
static class Disposer<T> { public static void Dispose(T obj) { obj.Dispose(); } } The C# compiler will refuse to compile this code, as the type T has not been constrained, and therefore only supports the methods of System.Object. Dispose is not a method on System.Object, so the compilation fails. To fix this code, we need to add a where clause, to reassure the compiler that our type T does indeed have a Dispose method static class Disposer<T> where T : IDisposable { public static void Dispose(T obj) { obj.Dispose(); } } The problem is that the requirement for explicit contraints is very limiting. We can use constraints to say that T implements a particular interface, but we can't dilute that to simply say that T implements a particular method. Contrast this with C++ templates (for example), where no constraint at all is required - it is assumed (and verified at compile time) that if the code invokes the Dispose() method on a type, then the type will support the method. In fact, after writing generic code with interface constraints, we quickly see that we haven't gained much over non-generic interface-based programming. For example, we can easily rewrite the Disposer class without generics: static class Disposer { public static void Dispose( IDisposable obj ) { obj.Dispose(); } } For more on this topic, start by reading the following articles: Bruce Eckel: http://www.mindview.net/WebLog/log-0050 Ian Griffiths: http://www.interact-sw.co.uk/iangblog/2004/03/14/generics Charles Cook: http://www.cookcomputing.com/blog/archives/000425.html  |   
69 . What's new in the .NET 2.0 class library?  
 |   
Here is a selection   of new features in the .NET 2.0 class library: 
• Generic collections in the System.Collections.Generic namespace. • The System.Nullable<T> type. (Note that C# has special syntax for this type, e.g. int? is equivalent to Nullable<int>) • The GZipStream and DeflateStream classes in the System.IO.Compression namespace. • The Semaphore class in the System.Threading namespace. • Wrappers for DPAPI in the form of the ProtectedData and ProtectedMemory classes in the System.Security.Cryptography namespace. • The IPC remoting channel in the System.Runtime.Remoting.Channels.Ipc namespace, for optimised intra-machine communication. and many, many more. See http://msdn2.microsoft.com/en-us/library/t357fb32(en-US,VS.80).aspx for a comprehensive list of changes.  |   
No comments:
Post a Comment